This was a small mineshaft Scene I created using an old unity asset pack. I reworked the textures significantly to add grunge, detail and depth as the original materials were very clean and flat. I lit the scene with 4 lights, 2 for each lamp, 1 Light was set to a medium orange color with a large radius, the other to a lighter yellow with a small radius to add depth to the lighting by creating a gradient effect from the source. Fog was added to create atmosphere and to further enhance the lighting as the engine used does not support global illumination or any other advanced lighting. A thin layer of water was added to the floor with a slight reflection to further enhance the scene, however this doesn't show well in the video clip.